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Kelly L. Murdock's Autodesk 3ds Max 2020 Complete Reference GuideBy Kelly L. Murdock View larger

Kelly L. Murdock's Autodesk 3ds Max 2020 Complete Reference GuideBy Kelly L. Murdock

M00001875

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ISBN 9781630572532
Published September 16, 2019 by SDC Publications
1300 Pages

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$61.00

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Autodesk Maya 2019 Basics Guide is designed to give new users a solid understanding of the fundamental skills needed to create beautiful 3D models and stunning animations with Autodesk Maya. Using clear and easy to follow instructions this book will guide you through learning all the major features of Maya. The text is complemented by video instruction. Each chapter has a corresponding video tutorial that introduces you to the topics and allows you to watch and learn how functions are performed in a way that a text alone cannot do.

Autodesk Maya 2019 Basics Guide makes no assumptions about your previous experience with Autodesk Maya. It begins by helping you get comfortable with the user interface and navigating scenes before moving into modeling, texturing, lighting, animating, rendering and more. Additionally, more advanced features such as character rigging, skinning, animating with dynamics and MEL scripting are also introduced.

Table of Contents

Part 1: Getting Started with Autodesk 3ds Max 2020  1. Exploring the Interface  2. Controlling and Configuring the Viewports  3. Working with Files, Importing and Exporting  4. Setting Preferences  Part 2: Manipulating Objects  5. Creating and Editing Primitive Objects  6. Selecting Objects and Using Layers  7. Transforming Objects, Pivoting, Aligning, and Snapping  8. Cloning Objects and Creating Object Arrays  9. Grouping, Linking and Parenting Objects  10. Organizing Scenes with Containers, XRefs and the Schematic View  Part 3: Modeling 3D Assets  11. Accessing Subobjects and Modifiers and Using the Modifier Stack  12. Drawing and Editing 2D Splines and Shapes  13. Modeling with Polygons  14. Using the Graphite Modeling Tools and Painting with Objects  15. Working with Compound Objects  16. Deforming Surfaces and Using the Mesh Modifiers  Part 4: Applying Materials and Textures  17. Creating and Applying Standard Materials with the Slate Material Editor  18. Adding Material Details with Maps  19. Using Specialized Material Types  20. Creating Compound Materials and Using Material Modifiers  21. Creating Shaders in the ShaderFX Editor  22. Unwrapping UVs and Mapping Textures  23. Painting in the Viewport Canvas and Rendering Surface Maps
24. Creating Baked Textures and Normal Maps  Part 5: Working with Cameras and Lighting  25. Configuring and Aiming Cameras  26. Using Lights and Basic Lighting Techniques  27. Positioning the Sun and Setting the Lighting Environment  28. Working with Advanced Lighting, Light Tracing, and Radiosity  Part 6: Rendering a Scene  29. Rendering a Scene and Enabling Quicksilver  30. Managing Render States  31. Batch and Network Rendering  32. Rendering with ART, mental ray and iray  33. Compositing with Render Elements and the Video Post Interface  Part 7: Animating Objects and Scenes  34. Understanding Animation and Keyframes  35. Animating with Constraints and Simple Controllers  36. Exploring the Complex Controllers  37. Using Animation Layers and Animation Modifiers  38. Wiring Parameters  39. Editing Animation Curves in the Track View  Part 8: Working with Characters  40. Understanding Rigging, Kinematics and Working with Bones  41. Skinning Characters  42. Animating Characters with CAT  43. Creating Crowds and using Populate   Part 9: Adding Special Effects  44. Creating Particles and Particle Flow  45. Using Space Warps  46. Using Atmospheric and Render Effects  47. Creating Volume Light Effects  48. Adding Lens Effects  Part 10: Using Dynamic Animation Systems  49. Simulating Physics-Based Motion with MassFX  50. Working with Hair and Cloth  Part 11: Extending 3ds Max  51. Creating Fluid Simulations  52. Customizing the Interface  53. Creating Procedural Content with Max Creation Graphs  54. Exploring 3ds Max Interactive  55. Automating with MAXScript  56. Expanding Max with Third-Party Plug-Ins 

 

 

 

 

 


 

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Author(s)

Biography

Kelly L. Murdock

Related Subjects
Engineering Design CAD CAE CAM - Computing & Information Technology